• Every player currently present, on the same "identity is here" threshold as getPlayer, and with the same element shape.

    On a client this includes the local player, whose identity is one of the tracked entities. Filter when you mean "everyone else": getPlayers().filter((p) => p.entity !== engine.PlayerEntity). A headless server has no local avatar, so there it is always just the remote peers.

    Returns GetPlayerDataRes[]